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AI Insights · Timothy · January 2022

Top 5 Otome Games on Android in Denmark: Q4 2021 Performance

Discover how the top 5 Otome games performed on the Android platform in Denmark during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Otome Games on Android in Denmark: Q4 2021 Performance

During the fourth quarter of 2021, the performance of the top 5 Otome games on the Android platform in Denmark exhibited varying trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.

Obey Me! Anime Otome Sim Game from NTT SOLMARE CORPORATION saw fluctuations in weekly revenue, peaking at $427 in the week of October 4 and ending the quarter with $288 in the final week of December. Weekly downloads experienced a gradual increase, starting at 30 in late September and reaching 40 by the end of December. The game maintained a relatively stable number of weekly active users, starting at 188 and ending at 197.

Ikemen Vampire Otome Games by CYBIRD showed a notable increase in weekly revenue, starting at $94 in late September and peaking at $244 in the last week of December. Despite the revenue growth, the game did not report any weekly download or active user data for this period.

Love 365: Find Your Story by Voltage, Inc. exhibited a modest revenue trend, beginning at $131 in late September and ending the quarter with $154. The game had minimal weekly downloads, with only a few sporadic instances reported.

IkemenSengoku Otome Anime Game, another title from CYBIRD, experienced consistent weekly revenue, starting at $84 and peaking at $201 in the final week of December. Similar to Ikemen Vampire Otome Games, this game did not report any significant download or active user data for the period.

Wannabe Challenge by Com2uS had a fluctuating revenue pattern, beginning at $135 in late September, peaking at $190 in the first week of November, and ending the quarter at $28. Weekly downloads showed a decline towards the end of the quarter, dropping from 14 in late September to just 3 in the final week of December. The game’s weekly active users started at 40 and ended at 36 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022